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{{Hero_Card_Done|stars = 4|name = Angel|element = +35% vs Dark units|unique_proparbility_1 = Flying; Takes less damage from non-ranged attack.|unique_proparbility_2 = Spell Caster; Does extra damage to Magical.|party_size = 8|max_level = 60|able_to_evolve = Yes|leader_skill = Open Skies II
 
{{Hero_Card_Done|stars = 4|name = Angel|element = +35% vs Dark units|unique_proparbility_1 = Flying; Takes less damage from non-ranged attack.|unique_proparbility_2 = Spell Caster; Does extra damage to Magical.|party_size = 8|max_level = 60|able_to_evolve = Yes|leader_skill = Open Skies II
21 will also give Flying Heroes 2 extra skill energy.|skill = Silence! II
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21 will also give flying Heroes 2 extra skill energy.|skill = Silence! II
 
Silence single enemy for next 4 turns and +1 skill energy to allies. Cooldown 12.|combo_skill = Fallen Wrath
 
Silence single enemy for next 4 turns and +1 skill energy to allies. Cooldown 12.|combo_skill = Fallen Wrath
Reduce single enemies HP by 30%, Ignores element and defense, Cooldown 14.}}[[File:Screenshot_2017-04-17-12-55-18.png|thumb|left]]~''Angels'' are celestial beings that act as divine messengers of Gods.
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Reduce single enemies HP by 30%, Ignores element and defense, Cooldown 14.}}~''Angels'' are celestial beings that act as divine messengers of Gods.
 
{| class="article-table"
 
{| class="article-table"
 
!Max
 
!Max
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== '''''Combo Skill''''' ==
 
== '''''Combo Skill''''' ==
~''Angel'' teams up with [[Succubus]] / [[Erinyes]] to do percent damage.
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~''Angle'' teams up with [[Succubus]] to do percent damage.
   
 
== '''''Evolution''''' ==
 
== '''''Evolution''''' ==
~This is ''[[Archangel]]'s'' basic from.
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~This is ''Angle's'' basic from.
[[Category:Farm]]
 

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